Main Configuration
This page provides a comprehensive overview of the config.yml file for the SmartSpawner plugin. The configuration file allows you to customize various aspects of the plugin’s behavior, from spawner properties to economy settings and visual effects.
Time Format Guide
Section titled “Time Format Guide”The plugin uses a flexible time format for durations:
- Simple formats:
20s(20 seconds),5m(5 minutes),1h(1 hour) - Complex format:
1d_2h_30m_15s(1 day, 2 hours, 30 minutes, 15 seconds) - Units:
s= seconds,m= minutes,h= hours,d= days,w= weeks,mo= months,y= years
Adding Custom Language
Section titled “Adding Custom Language”To add a custom language:
- Create a new folder in the language directory.
- Use files from
en_USas templates. - Modify
messages.yml,formatting.yml, etc. - Set
languageto your custom folder name.
Language Settings
Section titled “Language Settings”# Language setting (available: en_US, vi_VN, DonutSMP)language: en_US
# Spawner GUI layout configuration (available: default, DonutSMP)gui_layout: default
# Enable or disable debug mode (provides verbose console output)debug: false- language: Sets the language for plugin messages. Available options include
en_US,vi_VN, andDonutSMP. - gui_layout: Chooses the layout for the spawner GUI. Options are
defaultandDonutSMP. - debug: Enables debug mode for detailed console output, useful for troubleshooting.
Core Spawner Properties
Section titled “Core Spawner Properties”spawner_properties: default: # Spawn Parameters - Controls mob generation frequency and amounts min_mobs: 1 # Minimum mobs spawned per cycle max_mobs: 4 # Maximum mobs spawned per cycle range: 16 # Player proximity required for activation (in blocks) delay: 25s # Base delay between spawn cycles
# Storage Settings - Defines internal inventory capacity max_storage_pages: 1 # Each page provides 45 inventory slots max_stored_exp: 1000 # Maximum experience points that can be stored max_stack_size: 10000 # Maximum number of spawners that can be stacked
# Behavior Settings - Controls special spawner functionality allow_exp_mending: true # Allow spawners to repair items with stored XP protect_from_explosions: true # Protect spawner blocks from explosionThese settings define the default behavior for all spawners:
-
Spawn Parameters:
min_mobs/max_mobs: Range of mobs spawned per cycle.range: Distance in blocks a player must be within for the spawner to activate.delay: Time between spawn cycles.
-
Storage Settings:
max_storage_pages: Number of inventory pages (45 slots each).max_stored_exp: Maximum XP that can be stored.max_stack_size: Maximum spawners that can be stacked together.
-
Behavior Settings:
allow_exp_mending: Enables repairing items using stored XP.protect_from_explosions: Prevents spawner blocks from being destroyed by explosions.
Spawner Breaking Mechanics
Section titled “Spawner Breaking Mechanics”spawner_break: enabled: true # Master switch for spawner breaking feature
# Whether to directly add spawner items to player inventory instead of dropping them on the ground direct_to_inventory: false
# Tool Requirements - Which tools can break spawners required_tools: - IRON_PICKAXE - GOLDEN_PICKAXE - DIAMOND_PICKAXE - NETHERITE_PICKAXE
# Durability impact on tools when breaking a spawner durability_loss: 1 # Number of durability points deducted
# Enchantment Requirements for successful spawner collection silk_touch: required: true # Whether Silk Touch is needed to obtain spawners level: 1 # Minimum level of Silk Touch requiredControls how players can break and collect spawners:
enabled: Toggles the breaking feature.direct_to_inventory: Adds spawners directly to inventory instead of dropping.required_tools: List of tools that can break spawners.durability_loss: Durability points lost per break.silk_touch: Requires Silk Touch enchantment to collect spawners.
Spawner Limitations
Section titled “Spawner Limitations”spawner_limits: # Maximum number of spawners (including stacks) allowed per chunk # Set to -1 for unlimited spawners per chunk # Each spawner in a stack counts toward the limit (not just 1 per stack) # Example: 1 spawner with 64 stack + 1 spawner with 6 stack = 70 total count in chunk max_per_chunk: -1max_per_chunk: Limits the number of spawners per chunk. Set to-1for unlimited.
Natural/Vanilla Spawner Settings
Section titled “Natural/Vanilla Spawner Settings”natural_spawner: # Whether natural spawners can be broken and collected breakable: false
# Convert natural spawners to smart spawners when broken # If false, natural spawners will drop vanilla spawner items convert_to_smart_spawner: false
# Whether natural spawners will spawn mobs spawn_mobs: true
# Whether natural spawner block will be protected from explosions protect_from_explosions: falseSettings for naturally generated dungeon spawners:
breakable: Allows breaking natural spawners.convert_to_smart_spawner: Converts natural spawners to SmartSpawners when broken.spawn_mobs: Enables mob spawning from natural spawners.protect_from_explosions: Protects natural spawners from explosions.
Economy Settings
Section titled “Economy Settings”custom_economy: # Enable or disable selling items from spawners enabled: true
# Supported types: VAULT, COINSENGINE (more will be added in the future) currency: VAULT
# Specifies the name of the currency used by COINSENGINE # This setting is only required when using COINSENGINE as the economy currency coinsengine_currency: coins
# Price source modes (see detailed explanations below) price_source_mode: SHOP_PRIORITY
# Shop plugin integration shop_integration: enabled: true # Supported shop plugins: auto, EconomyShopGUI, EconomyShopGUI-Premium, ShopGUIPlus, zShop, ExcellentShop preferred_plugin: auto
# Custom sell price configuration custom_prices: enabled: true price_file_name: "item_prices.yml" default_price: 1.0Configures the economy system for selling spawner items:
enabled: Toggles economy features.currency: Economy plugin to use (VAULTorCOINSENGINE).coinsengine_currency: Currency name for CoinsEngine.price_source_mode: Determines how prices are sourced (see below).shop_integration: Integrates with shop plugins.custom_prices: Uses custom price file for selling.
Price Source Modes
Section titled “Price Source Modes”- SHOP_ONLY: Uses only shop integration prices.
- SHOP_PRIORITY: Prefers shop prices, falls back to custom.
- CUSTOM_ONLY: Uses only custom prices.
- CUSTOM_PRIORITY: Prefers custom prices, falls back to shop.
Item Collection System
Section titled “Item Collection System”hopper: enabled: false check_delay: 3s # Time between collection checks stack_per_transfer: 5 # Number of item stacks transferred in one operation (max 5)enabled: Enables automatic item collection.check_delay: Frequency of collection checks.stack_per_transfer: Stacks transferred per operation.
Visual Effects
Section titled “Visual Effects”Hologram
Section titled “Hologram”hologram: enabled: false # Show floating text above spawners
text: - '[&#f8f8ff%stack_size%] b68ee%ᴇɴᴛɪᴛʏ% ꜱᴘᴀᴡɴᴇʀ' - '&#ab7afd• &#e6e6faxᴘ: %eb9a%current_exp%&#f8f8ff/%eb9a%max_exp%' - '&#ab7afd• &#e6e6faɪᴛᴇᴍꜱ: %eb9a%used_slots%&#f8f8ff/%eb9a%max_slots%'
# Position Offset from spawner block center offset_x: 0.5 offset_y: 1.6 offset_z: 0.5
# Display Settings alignment: CENTER # Text alignment (CENTER, LEFT, or RIGHT) shadowed_text: true # Apply shadow effect to text see_through: false # Text visible through blocksenabled: Shows floating text above spawners.text: Customizable hologram lines with placeholders.offset_*: Position adjustments.alignment,shadowed_text,see_through: Display options.
Particles
Section titled “Particles”particle: spawner_stack: true # Show effects when spawners are stacked spawner_activate: true # Show effects when spawner activates spawner_generate_loot: true # Show effects when items are generatedToggles particle effects for various spawner actions.
Data Management
Section titled “Data Management”data_saving: # Periodic auto-save interval interval: 5m # Time between saves
# Save spawner data on server shutdown save_on_shutdown: trueinterval: Auto-save frequency.save_on_shutdown: Saves data on server stop.
Ghost Spawners
Section titled “Ghost Spawners”ghost_spawners: # Remove ghost spawners when server starts up remove_on_startup: true
# Remove ghost spawners when players approach them remove_on_approach: falseHandles erroneous spawners without physical blocks:
remove_on_startup: Cleans up on server start.remove_on_approach: Removes when players get near.